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Some Fortress models may need redesigned for this purpose. Some Fortresses cannot have enough space for garrisoned units to show up on the walls. Units trained in batches and rally-pointed to a resource or foundation will go to the rally point and will not begin gathering or building.
0 ad dropsite aura code#
For some reason I cannot make the aura work, even though the code is visually correct. Celtic Rotary Mill aura for Britons and Gauls. Wooden defense towers available in Phase I can be upgraded to stone defense towers in Phase II, complete with visual change in appearance. New special buildings, such as the Temple of Vesta for the Romans, with new auras and features. Docks are for naval economy and Shipyard for naval warfare. Naval gameplay revamped with a Shipyard for the non-barbarian civs.
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Blacksmith and Fortress trees are especially new. A completely redesigned technology tree, customized for each civilization. This creates strong cores of cities and makes the countryside weak and hard to defend. can only be built within the player's territory. Outposts and Economic stuff like Storehouses, Farmsteads, and Fields can be built outside territory, but buildings like Houses, Barracks, etc. Now only Civic Centers and Wonders cast territory effects. This allows the players time to build up home defenses in Town Phase, or use the stone for a push to City Phase for expansion. Civic Centers are now buildable in the 3rd Phase (City Phase). A new 4th Phase: Imperial Phase, which unlocks major technologies and abilities. Completely new unit balance and countering.
0 ad dropsite aura mod#
Tech and Aura Modifications: These new modifications need to be implemented for this mod to reach its full potential: Altering Market Bartering recovery rates, Altering technology costs and speeds, (+ others here). Hopefully this feature is implemented so this mod can add another layer of richness to the gameplay. Building Capturing and Unit Conversion using a "Loyalty" mechanic: Some techs in this mod cannot be implemented yet (or are implemented in a different way) because capturing and loyalty are not implemented. It is hoped that either the official team or modders will implement the capturable Mercenary Camp idea talked about on the forum. Mercenary Camps: This mod starts the process of making Mercenaries a unique class of soldier for the game.
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Charging/Charge Bonus: Like Trample, this would affect Cavalry stats immensely, and it is hoped that this is eventually implemented in the game. So, until Trample is implemented by the team or by modders some Cavalry stats may be wonky.
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Trample: Some cavalry are planned to be better tramplers than others, so their stats would be adjusted accordingly. Once these are reimplemented by the official WFG team, it is planned to revamp them completely for this mod. Formations: This mod re-enables the old formations from Alpha 16 and before. Major unimplemented Features that this document assumes will eventually be implemented: This mod can be used to encourage those new features being implemented either by modders, open-source contributors, or official WFG team. Many of the planned changes rely upon new features being implemented into the core game or engine. Not every new planned technology or gameplay change has been implemented yet. The mod endeavors to push the game's modding capability to the fullest and to make the gameplay as enjoyable and as rich as possible. Its goal is to introduce a new balance scheme, a revamped and greatly expanded technology tree, and other customizations to the game. Post here or PM me for the git download.ĭELENDA EST: An overhaul mod for 0 A.D. Also, it is not yet complete to the plan because the game itself is incomplete, but it is mostly complete and playable and is a lot different from the basic version of the game. Anyway, the important thing is the rebalance and almost completely new technology tree with ideas from this forum. I also use some interesting music just for fun.
0 ad dropsite aura series#
It's not a super open beta because I use some placeholder icons for techs from the Age series and other source. I am looking for some beta testers for my mod that overhauls a lot of the game.